![]() ![]() More than anything else, the tight controls are what stand out. Each car has very different characteristics, and the pre-race rounds are just as valuable for learning the car as they are for learning the track. You stand to secure yourself a better starting position from doing well during the qualifier, and there’s also a lot of value in learning how to handle your car going into key turns. The temptation with racing games is always to dive in and get to the action, but we quickly learned that in Grid Autosport, it’s a very good idea to take advantage of the Practice and Qualifying rounds that precede each race. The flashback feature also returns, allowing you to rewind a few seconds of an offline race at the press of a button, say after a poorly executed turn. Car handling doesn’t break physics completely, but rules are bent here and there for the sake of fun. Autosport seems to strike a balance between the two. Grid leaned very heavily in the direction of simulated racing, and Grid 2 put the brakes on simulation to deliver more accessible play. In truth, advancement comes even more quickly when you take the time to really commit to a discipline, especially since there are additional XP bonuses to be had as you turn off difficulty-easing features like Steering Assist and Traction Control. In our limited time spent with Grid Autosport, there didn’t appear to be any penalty for sticking to a particular discipline. The intent is to let players focus on finding success with whatever style of racing suits them most. Your first Touring event might only have one sponsor with limited vehicle upgrade opportunities available, but complete that event and you’ll have the opportunity to work with other sponsors (and their increasingly diverse garages) in the Touring circuit. Grid 2‘s fictional World Series Racing league is gone, with the thin attempt at delivering a pre-conceived narrative replaced by player-guided progression that breaks all multi-race events up across five categories: Touring, Endurance, Open Wheel, Tuner, and Street.Įach one requires a very different approach to how you play, and each also carries its own “level” progression that informs which events are available and how much juice different sponsors brings to the table. Choose your own racing career. The multi-discipline racing that’s always been at the heart of the Grid games gets fine-tuned in Autosport in a way that makes the game feel a bit more approachable.
0 Comments
Leave a Reply. |